Congratulations

You
hear the difference between the lossy and lossless samples

A p-value is the
likelihood
that the result obtained would occur by chance *if there were no difference*.
That is, a *p<.05* means that if you randomly selected A or B each time,
there is a 5%
chance that you could get the result you got *or one more extreme (i.e. closer to 0% or 100% right)*.

In psychometric testing a result with
*p<.05* is often interpreted as the individual detecting the difference
between samples.

Because the likelihood of getting one or more extreme results by chance increases when doing multiple tests (i.e. 1 sample = 5% chance, 2 samples = 2 x 5% chance = 10% chance), Bonferroni correction is applied to compensate. Bonferroni correction is done by dividing the cut-off (i.e. p<.05) by the number of samples (e.g. for 2 samples the cutoff becomes 0.05/2, thus the new cutoff is p<0.025)

You got **X%** correct

There is a **X%** likelihood of getting this or a more extreme score by chance

This percentage is the likelihood that the result obtained, or one more extreme (i.e. further from 50% correct), would occur by chance if you were completely unable to detect a difference.
For example, if you get 18 of 25 correct, then the percentage will be 3.2%. That means that if you were to choose the answer to 25 trials randomly, you would get *18 or more* right, or *7 or less* right just 3.2% percent of the time.

To say that you *can* hear a difference with any confidence this percentage typically needs to be less than 5%.

To say you can hear the difference for an individual track, the percentage is required to be even lower. This is because if you do multiple calculations (one per track) and each has a 5% chance of being wrong, then doing 5 calculations leads to a 25% chance of being wrong. To correct this, the cut-off is divided by the number of calculations: 5 tests = a cut-off of 1%.

With the increasing number of services around who can provide you with lossless music, both streamed and downloaded, it is worth asking: *do you need it?* In this edition of our online ABX tests, you can try your ear (and your equipment) at distinguishing 128kbps MP3 (created by Lame) from lossless audio.

To find out if you can tell the difference...

SEE THE OTHER LAME TESTS

SEE THE OTHER CODEC TESTS VALIDATE THE TEST

This test will test whether you can tell the difference between a losslessly compressed and lossily compressed version of a song sample, without trying to choose which is which. It does this using an ABX test.

You will be presented with two reference samples (**A** and **B**), and a target sample (**X**). You have to decide whether sample **X** matches sample **A** or sample **B**. You will be administered multiple trials for *each of the five tracks* used in the Tidal test.

The accuracy of the test will increase markedly as the number of trials increases. Although 5 trials is sufficient to estimate whether you can tell the difference between lossy and lossless, to work out *which tracks* you can tell the difference on will require 20 trials per sample1.

These files are

- The reason that you need to do more trials to work out which tracks you can tell the difference on is because of the multiple comparisons problem. The statistical cut-off typically used to decide whether something is 'real' - in this case, your ability to tell the difference between lossy and lossless music - is set so there is a 5% likelihood of thinking there is a difference when there isn't. In this case, that means that for each track there would be a 5% chance of thinking you could hear a difference when you in fact couldn't. When you then test five tracks, the change of that error happening
*for at least one track*is 25% (5% x 5 tracks = 25%). To compensate for this, the metaphorical bar for determining that you can tell the difference for an individual track (in contrast to telling the difference overall) is set very high - five times higher. To reach that bar, you need to do more trials.

In this test, you will be presented with three samples: A, B and X. A and B are consistent, one lossless and one lossy. Each *trial*, X is randomly set to either A or B. You have to work out which one it is.

Start one of the samples by pressing the relevant button: *A* to start sample **A** playing, *B* to start **B**, and so on. Once the track is playing, you can switch between the samples by pressing *A*, *B*, or *X*.

You can seek through the tracks using the *-5s*, *<<* (rewind), and *+5s* buttons.

Once you think you know whether sample **X** is matches sample **A** or **B**, enter your choice by pressing *X is A* or *X is B*.

Then enter your choice by pressing the *Next* button.

Your progress through trials and tracks is shown at the bottom.

All buttons also have hotkeys. For QWERTY and DVORAK users, you should orient your hand left hand with your little finger on the *A* key, and your right hand with your index finger on the *8* key

Action | Hotkeys |
---|---|

Play or switch to sample A |
A |

Play or switch to sample X |
X, S, or O |

Play or switch to sample B |
B, D, or E |

Choose that X is A |
Z or ; |

Choose that X is B |
C or J |

Seek back 5 seconds |
8 |

Rewind | 9 |

Seek forward 5 seconds |
0 |

Enter your response | Enter |

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